My solution before was to alter the slant of the lid on the off-camera eye so that it cuts the pupil in approximately the same way, but now I find I don't like the way that looks. So if take those same eyes, and simply shift the pupils over, and use that for the 3/4 view, it looks like this:Īs you can see, the "off camera" eye now looks weird compared to the eye that's toward the camera the pupil doesn't interact with the lid in the same way, giving the expression a different feel. You see what I call my "slightly annoyed" expression. Here's what I mean: In this frontal picture, for instance, For some expressions, this looks okay (I have many different sets of eyes in a switch layer), and some expressions it doesn't. So, basically, I was trying to use the same pair of eyes in my character's frontal pose as in the 3/4 view. This is more of an art/aesthetic question than an ASP problem, so I hope this category's okay.
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